A downloadable game for Windows

Rebooted is a sci-fi, story driven game set on a small repair-unit spaceship orbiting around one of Jupiter's moons. 

The crew of the spaceship is a spiteful captain, an aspiring co-pilot and temperamental passenger. The player embodies a highly intelligent AI called AIda that was programmed to aid the crew on their mission. Some of the crew members already have an unhealthy relationship that escalates even more after unforeseen events. The story and game explores the idea of a future where an AI becomes sentient and must make decisions that questions morality and survival. In this document, we will introduce the process of building rebooted. We will cover the project management structure and approach, an overview of the development, the formulation of our narrative, address the design of the level, visuals and sound, specify specific implementation details and finally, the document will reflect on the process.

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Credits



This production was from the course Game World Design of ITU (IT University of Copenhagen) The production was made by the collaboration of 9 people, ranking in no particular order.

EnHao Tan, 谭恩浩: programmer & puzzle design

Daniel Cramon: programmer

Gianluca Feltrin: writer

Jan Lishak: director & programmer

Jan Vasilcenko: programmer

Jens Just: level designer & game designer

Jonas Ryan: writer & audio

Nicolai Grymer: producer

Subangi Vasantharajan: level designer & artist


Download

Download
rebooted_game_GameWorldDesign_windows.zip 379 MB

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